Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Battle of the Bulge, Scenario # 33/Rochefort
Author JayTownsend
Method Solo
Victor Draw
Play Date 2010-01-01
Language English
Scenario BaBu033

I play Rochefort over the weekend. It uses one board but packs 64 unit counters and another 23 leader counters plus all the markers, so that board fills up with some interesting assault towers. It started out on the East Side of the board as the American's must set up East of 06## and the Germans enter anywhere on the East edge. Crossing the river never came into play! The first 14 out of the 48 turns are 1 hex visibility as it is night. I set up most American's 3 hexes away from the town, dug in! Thought they could eliminate 10 German steps and fall back into town, thus denying the German their victory, which was to keep the American at least two hexes away from the town. With the first 14 turns in the dark, it turned into one big assault line. It turned into a draw! The Americans got more then enough eliminated German steps, while the German almost eliminated every American unit, or there were none with in the two hexes of town. I should have moved more Americans back into the town, at the start of the scenario, but they got mixed up in the assault combat very fast. The game was over before I reached the 30th turn. It was a draw because of the German losses and the Americans were not able to keep any unit within 2 hexes of the town. The Germans were delayed a little bit and had heavy casualties but the victory condition should have included American casualties into the victory conditions as well, as they were basically push off the map. I never had this size of a scenario with so many step losses. But I did enjoy it, as unlike most people who like huge scenarios, I prefer medium to small type the best.

Also, don't forget about the new rule for the M18. Being able to move and fire on the same turn. That pretty cool, it is rule #4 in the Bulge scenario book.

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