Push the Schnellgruppe Back | ||||||||||||||
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This was a 3-session, play-though of an American attack in a town in the snowy Ardennes that has been described in detail by several other, far-better writers than I. This will e a sketch AAR only. Tankodactyl led the high morale, defending SS troops and I led the attacking American side with a few late-war Stuart & Sherman light tanks. We used the excess initiative, smoke/illum, extended assault and consolidation optional rules. Gratefully, we skipped the defense-favoring FOW. Both sides drew good sets of leaders. As others have noted, the SS fight darn hard on defense and had to be slowly worn down by repeated close assaults and adjacent-hex fire fights. Both the farm and the town were liberated in the allotted time for a clear American victory. The Germans lost 10 steps and 3 leaders, The Americans lost 6 steps (yes, including the Stuart platoon) and 1 leader in this rugged, winter fight. Only a combined 5 combat 7-die rolls were thrown in the 3 sessions (14 game turns). |
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