Never really close |
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In this battle the ROK holds the town on Map 114 and the DPRK has to shove them out. Pretty straightforward and a game more for solo play than a head-to-head match. No tanks, no infantry, no planes, just a bunch of dudes with rifles and machine guns. I set up nearly all of the ROK troops in the town (why not?) and leave only a low-quality Lieutenant and 2 INF hiding in the trees on the ridge south of town. The Norks advance from the, well, north, and I divide them, with the SMGs forming one group coming straight down the road while the INF hooks around to the west. The early turns are at night, so the SMGs hold up while the INF maneuvers into position for a coordinated attack. They go in right at dawn and the dice gods doomed the DPRK. The ROK kept getting initiative and the combination of INF and HMG simply cut down the attackers before they could make much headway. They were able to put in assaults in two hexes, but these were soon brought under control as the reserves held south of town were fed in. In the end the North simply could never gain momentum and the ROK was never really in danger of losing. Ultimately the North lost 8 SMG steps, 5 INF steps and a LT, while the South lost 2 INF. Easy ROK win. Analysis: For whatever reason I simply cannot win with the Norks. In most of my games they end up being cannon fodder--I think my dice hate them. Overall this was a quick, tidy scenario (took a little over an hour and a half) and is entertaining if your preference is for street fights. |
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