#39 - Broken Horsemen |
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The scenario special rules allow the Soviet player to dismount some or all of his cavalry and based on your style of play you can plan for a mobile defense or dismount your cavalry having them fight as infantry in prepared positions or a combination of both. The Soviets frustrated the German advance with some accurate mortar and HMG fire as well as AT fire on any tanks that that come into effective range, but the Germans have the numbers backed up by five batteries of OBA and potential air support on each turn. Once the Soviet AT assets were spotted the Germans rained down the artillery to smash the ATGs and direct fire to eliminate the 76mm mountain howitzers (+2 DF), those PzIVs pack a punch in DF mode against artillery, even dug-in or in the town. In the end the Soviet cavalry put up a good fight but one strong point after another succumbed to superior German numbers and firepower. |
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