Tank Battles #13 | ||||||||||||
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German LW ground troops deploy around the town in a ring, with their AT guns and mortars in the town itself for protection. The rest are dug in. They face an onslaught of Soviet combined arms... stuff... But really they just have to hold the town till turn 8 and then turn tail and exit the board immediately south, which takes a turn or two to do. They leave behind the guns as they dont have any transports but with a max step loss of 8, these are irrelevant. What makes this mechanically broken is the heavy snow rule combined with that turn 8 retreat. It takes the Soviets 7 turns to leg it to the town through the snow (x2 for the HMGs), so they find it abandoned when they reach and lose. They can bring in 3x INF sooner riding the T34s through the snow to the road on 6 and drive into the 88s if they really want, but they wont accomplish anything. This is one of the many early PG scenarios that clearly were never even put on a table prior to publishing, let alone balanced. |
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