Non-efficient armor not very efficient |
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Ii headed to FITS for some early war tank action and this scenario has lots of tanks. After getting in to it it became fairly obvious this was going to be a route in favor of the Germans. The Russians are on the counter attack in this one with a strong tank focus including six T-34 and a couple of KV-1's with some light tanks. All are inefficient and that is a huge problem in these early war Russian front scenarios. FITS has a special "Red Tread Head" rule that allows some extra freedom of movement of armor so that helps. Not having double AT shots is the killer. In this case, the Germans have three each of Stug's, Pz IVE and Pz IIIG's that are efficient. The Germans have to hold a town and can begin dug in. This town is mostly approachable in open terrain. They Germans have liberal HMG units and with 2+ firepower leaders can form some giant fire teams which the Russians have little hope of grinding down as they have weak artillery and not overwhelming infantry. I had somewhat forgotten about how bad it is fighting an efficient armor opponent who has equivalent firepower and equal numbers. After five turns it was obvious the Russians were going to be routed as they had lost 25 steps to seven for the Germans and had many disruptions on their infantry and only one leader and a commisarr to help in recovery. Gave this one a 3 because the brief tank battles with crossfires and swirling action was fun. |
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