A Near Draw in the Philippines | ||||||||||||||
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This was a 4-session play-through in which the resolute, Tubac52, led the defending Japanese side, and I played the attacking, dismounted US Army 112th Cavalry Task Force. We used the FOW, smoke and excess initiative optional rules. There were 7 FOW-shortened turns in this play-through, that hurt the attacking GIs far more than the Japanese defenders. It was quite a chore to eliminate the dug-in Japanese AT assets, but eventually infantry numbers and the US amphib AFVs were able to breakthrough. The Japanese lost 19 steps and 3 leaders, while the American side lost 7 steps, on the way to a Major Victory in difficult jungle terrain. The Americans managed to achieve all 3 of their objectives, including securing both of the east-west roads on the battle map, and eventually taking the Japanese entrenchments on the 60-meter hill mass on Map 100. This was a hard fight and the outcome was in doubt almost to the last turn. This scenario rates a 3, mostly because it was enjoyable to play. The map art is confusing and is a real trial to interpret. There should be a clear & easy-to-read key, and some depictions of scenario-appropriate LOS situations included with this game. |
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