Airborne IE # 13 | ||||||||||||
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This is another really quick micro scenario. I'm kind of surprised it was in the latter half of the scenario book, as those micro scenarios were mostly all in the first half, but thats neither here nor there. Situation is a small group of American PARAs defending a town against a larger German attack that is staggered via reinforcement rolls. Those rolls really seem to determine the scenario. If they come quickly, they overrun the Americans with no difficulty and time to spare, as the effort includes ENG and HMG, with enough mortar support to be relevant. If they stagger too much, idk maybe its tougher? I'm not exactly sure how the Americans came out on top in so many other plays, but apparently they did. My Americans deployed their 57mms in the town just to hold space while the paras deployed in firing positions in front of the road, behind the hedges. The hope was to interdict the German advance if they took the road for one turn and then fall back. If they did not take the road they could fall back anyways. It was only an attempt to gain a little extra value. The Germans roll well for reinforcements, and avoid the American trap, and spend the extra couple turns to approach cautiously along the Western hedgeline, before reducing and assaulting the American position. Americans fell back as predicted and stacked the town. Ended up with a total board wipe of the Americans before their sole reinforcing platoon arrived. As a true introductory scenario this does show a player how to take a town hex using engineers and supporting fire, but its #13 in the box so it doesnt really get that kind of brownie point. it would have been a stronger scenario #1 than the one included though IMO. |
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