Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Its not just about the number of troops...
Author campsawyer (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2010-11-21
Language English
Scenario MaoL006

After looking at he OOB for the this scenario it looks like the Soviets have quite the attacking force force for taking the towns. With an impressive onboard and offboard artillery contingent one would think that they could just pummel the Germans and quickly assault the towns. This was not the case with our play.

As the Soviets were entering the board a lone German Captain was able to inflict a OBA loss on the Soviet Major in charge of the OBA. This removed the main firepower for attacking the towns. The onboard artillery is plentiful, but the quality is low and most town bombardments result in low odds attacks. This left this infantry to attack good order German troops with plenty of time for OP fire. The Soviets try to organize to assault but repeat high and low rolls by the Germans keep the Soviets at bay. With German reinforcements moving on the board and the Soviets disrupted and demoralized they start to withdraw.

As far as the scenario goes, we agreed that the loss of the Major did not allow us to play to its full potential. The Soviet attack stalled as the German positioned could not be attacked with the remaining firepower. This also showed that for this scenario, the number of units you have is not the only formula for victory.

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