Seize as much High Ground as you can, Boys! | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This was a 9-session play-through with the methodical and daring, Daedalus, as the defending German Commander of Battle Group Lueder who was initially set up in 3 major positions in the hills surrounding the main east-west road on maps 77-78 & 79. I played the attacking American Commander of Combat Command B, 1st Infantry Armored Division. We used the optional smoke/illum, excess initiative, consolidation, strategic movement and extended assault optional rules. Happily, we dispensed with the fog of war optional rule in what turned out to be a very entertaining, but costly play-through. In the first session (game turns 1-2) included a pair of deliberate American movements-to-contact aimed at the hilly portions both north and south on Map 78. The heavier northern (left flank) attack led off, and was gradually followed by what turned into an extended 16-turn, back-and forth fire fight in the southern ridges (right flank). By the end of turn 2, the Americans in the northern attack had swept the bulk of the German defenders out of their forward positions on the north and western margins on the north hill mass. A number of green US units in both attacks were repeatedly disrupted and demoralized, in spite of the large amount of US direct and indirect firepower used in support of the advance. At the end of this session, step losses were 0 for the Americans, and 6 for the German side. The 2nd session (game turns 3-4) was a very grim ordeal for the American side that featured the loss of 14 steps and very cold dice. My opponent’s accurate long-range AT fire eliminated 2 and a half platoons of M-3 Lee tanks accounting for 10 of the 14 steps lost. German defensive positions on the northwest hill on Map 78 were finally overwhelmed at a heavy cost, however the developing counter attack was aborted in favor of the beginning of an extended Teutonic migration south, in order to shore up the threatened right flank on the long ridges. Two more US air strikes were called, but only one found a target, thus ending the limited American air support for this scenario. There were a total of three badly-timed combat 7-die rolls for the American side. None for Battle Group Lueder. At the end of this session, step losses were 14 for the Americans, and 10 for the German side resulting in reduced initiative levels for both sides. Oddly, the victory points at the end of turn 4, were: 34 for the Germans, and 69 for the Yanks, thanks to the occupation of the town and a large number of hill hexes. The third session (game turns 5-6) again found the Germans blessed by the PG fates with mostly hot dice. The American offensive in the south began to get a bit of traction, but at a considerable cost. A sliver of a foothold was established on the southernmost hill on Map 78 after a considerable amount of suppressing fire from American M-3/75 SPA units, HMGs, tanks and mortars. Accurate long-range AT and OBA fire from Battle Group Lueder also took a toll in the north with the elimination of the deadly American T-28 SPAA platoon. The slow & methodical combined arms Teutonic migration south to shore up the menaced German left flank on the long east-west ridge on Map 78 continued. By the end of this session, step losses were 19 for the Americans, and 12 for the German side resulting in reduced initiative levels for both sides. Unexpectedly, there were a combined total of only three combat 7-die rolls for both sides during these 2 turns. The 4th session (game turn 7) was focused on the shift in the action to the southern margins of the battle map with intense US bombardment and close-range suppressive fire washing over the German positions on the west edge of the long ridge and the southernmost 20-meter hill on Map 78. Another section of American Lee tanks was eliminated by accurate AT fire from the long ridge as the expanding US attack began to take shape. Battle Group Lueder’s armored assets continued to migrate south during this 1-turn session. At session’s end, mounting casualties resulted in step losses totals of 21 for the Americans, and 18 for the German side. The fifth session (game turns 8-9) consisted of substantial bitter fighting in the southern portion of the battlefield as the Americans slowly occupied the southernmost hill on Map 78, and finally established a very tenuous foothold on the adjacent east-west ridge. A mounted movement of the remaining company of uncommitted German mechanized infantry moved south around the ridge, and joined a company of Pz-IIINs. The Americans managed to throw FIVE combat 7-die rolls in this costly session. Again, there were none thrown by Battle Group Lueder. At the end of turn 9, step loss totals were tied at: of 23 for the Americans, and 23 for the German side. The 6th session (game turns 10-11) continued the fighting in the south with the semi-firm establishment of an American foothold on the western portion of the long ridge at the cost of a sacrificial APC platoon. The right flank (northern) American column cleared off the remaining German units on the northeastern hill on Map 78, and finally eliminated the last of the Axis mortars. Armored units supporting this drive moved onto the northernmost hill mass on Map 77. A responding German probe moved onto the eastern margins of the same hill mass. As night fell, the anticipated German combined arms counter attack on the American-held, southernmost hill began and was bitterly contested as this column moved into close assault position. By the end of turn 11, step loss totals were: 24 for the Americans, and 26 for the German side. The cumulative victory point totals were: 48 for the Germans and 107 for the US side. After a two week hiatus, the 7th session (game turns 12-13 ) was focused on a series of costly, nighttime close assaults in the hilly southern portion of Map 78, as well as desultory fighting in the hills of the western portion of Map 77. Illumination flares allowed a number of AT shots that resulted in the destruction of 3 steps of US Sherman tanks and the German’s STG-III assault gun unit. The same fitful illuminations allowed for some deadly close range artillery concentrations, and lethal direct fires accounting for 6 additional US steps and 12 more for the German side. An intrepid American infantry company close-assaulted the single Tiger I platoon, causing a demoralization and pinning this unit in-place – creating the possibility of its eventual destruction. A long distance US probe managed to capture a string of German trucks on the east-west rode segment in Map 77. By session’s end, step losses amounted to 38 for the 10th Panzer and 30 for the slowly advancing Americans. The cumulative victory point totals were now: 39 for the Germans and 148 for the US side. The long-delayed 8th session (game turn 14) was a primarily an infantry slug-fest in the darkness, punctuated by repeated leader capture attempts by multiple American tank units. In terms of the latter case; 3 German officers were captured after long sprints, and in the former case; close assaults in 3 different hexes yielded mixed results with only a single American success in clearing hex 78-0614. By session’s end, step losses amounted to 40 for the 10th Panzer and 31 for the US side. Updated victory point totals were now: 40 for the Germans, and 155 for the Americans After another unavoidable hiatus in play the final session (game turn 15-16) featured a costly and hard fought finish with multiple pinned units in fiercely contested close assaults on, and around the southernmost 20-meter hill on Map 78. The US side was able to eliminate that last of the Landsers by close assault during turn 15, leaving only the last 3 tanks platoons without infantry support. Ultimately, the last German unit to be eliminated was the troublesome & lethal Tiger I platoon at the end of turn 16. Step loses in this play-through totaled, 54 for the Battle Group Lueder and 33 for the US Combat Command B. The final victory point totals in what surprisingly turned out to be an American major victory was: 42 for the Germans, and 182 for the Americans. I give this well-designed scenario a rating of 4. My suggestions for a more balanced scenario include: 1) revising the victory conditions since an active, highly-mobile American offensive will almost guarantee a victory by occupying the bulk of the hill, road and hill hexes, and: 2) strengthen the German OBA by adding at least one more 16-strength increment, or another onboard 81mm mortar platoon. |
||||||||||||||
0 Comments |