Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Flee as Fast as You Can!
Author treadasaurusrex (Italy)
Method Face to Face
Victor Britain
Participants sagunto
Play Date 2022-11-07
Language English
Scenario AfKo014

This was a 2-session, face-to-face, play-through with a rapidly improving, very determined opponent playing the attacking British side. I ineptly led the fleeing bits & pieces of the once-proud 10th Italian Army -- now hopelessly chastened by having been thrown out of both Egypt -- and now -- Cyrenaica, too. We used the smoke/illumination, consolidation and excess initiative rules, and skipped the FOW optional rule.

The Italian leadership draw was a fiasco and the Tommy's did much better with their draw. The setup created the strung out convoy of inviting targets mentioned by other authors, which was quickly under fire from the fast-firing-and-moving, British task force. While the Italians did deploy their best weapons systems with AT values to advantage, their combat and morale recovery die rolls were simply awful in each of the 7 game turns. The Tommies' headlong attack might have been a disaster, but it turned out far batter than my opponent expected, due to the inaccurate AT & direct fire fire that met the British pincers movements. All the Italian civilians were captured.

The Brits inflicted the required 30 steps of Italian losses on the very last turn! Only 3 steps of British steps were lost in this fracas. I give this one a 3, mostly because it was fun to play in-person with my gleeful and entertaining opponent.

1 Comment
2022-11-07 19:25

So hard to win when the dice don't cooperate!

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