Unbalanced, but Historically Accurate | ||||||||||||||
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This was a 3-session play-through with a wily opponent, new to online shared play on Vassal. I foolishly played the hapless US side, and my opponent played the attacking Germans. We used the defense-favoring FOW, and the consolidation, excess initiative, smoke and extended assault optional rules. This scenario was mostly about an unsuccessful delaying action for the American defenders that was quickly overwhelmed by the Boche. Being in town hexes made little difference for the defending garrisons troops - even if they included combat engineers. Germans close assault successes in town hexes, led quickly to the creation of Nazi strongholds that proved unassailable by the lower morale US troops. Once established, there was no real way to lever the Germans out of their occupied hexes. Scenario victory conditions require that the Allies occupy at least one town hex and also eliminate 6 steps. In our play-through, the Americans were able to inflict 7 steps losses on the Nazis, but could not hold the needed town hexes. I give this historically-accurate, hopelessly unbalanced encounter a generous 2, since it was fun to play with an old pal. As others have stated it not suitable for shared play - stick to solo for this one! |
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