Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Babini Armored Brigade Victory in the Desert
Author treadasaurusrex (Italy)
Method Face to Face
Victor Italy
Participants Tambu
Play Date 2021-10-09
Language English
Scenario AfKo012

As others have reported, this is indeed an odd scenario with victory conditions that are in need of revision. My honorable & redoubtable opponent and I played this 26-turn scenario out over 4 face-to-face sessions without using the FOW rule. The Italian side began with a large entrenched force of infantry with a pair of AT guns, and a great deal of Colonel Babini's armor deployed in the northern portion of the map. As noted elsewhere, the British side does not receive infantry reinforcements until at least 3 turns after turn 16 (1300). In our play through, with bad die rolls, these ground troops showed up 9 turns later at 1500! By then, the Italians tanks and tankettes had eliminated all 18 step of British light and cruiser tanks, yielding 36 victory points, at the cost of only 2 steps of M-11/39 tanks. The scenario's final score was 36-4, with the Italian victory never in doubt after about turn 13. The only question was how long would it take Babini's slow-moving M-11/39 and M-13/40 medium tanks to get in range on the rugged north side of the map, and eventually close assault the elements of the 2nd Royal Tank Regiment that showed up as reinforcements on turn 7. Before then, the machine-gun-armed Mark VIB light tanks of the 7th Hussars were no match for the Italian armor. As the British armor was being destroyed, the Italians began withdrawing their numerous infantry platoons and other units to the cover and concealment provided by the northern escarpment. They eventually were able to withdraw all their forces by road off the north map edge.

I did enjoy this scenario and would have given it a 4, but it was simply too easy for the Italian side to clobber the inadequate British tanks, even with the Allied advantage of "tank efficiency." The Italians had the time to slowly, but surely, withdraw their troops to prevent the loss of the required 14 Italian steps. I think that the victory conditions should be revised to reward the Italian side for getting their forces off the board, rather than for the required 8 steps of British tanks eliminated. If the victory conditions provided 1 victory point for every 4 Italian steps safely evacuated from the game board, it would be a more realistic condition. After all, this encounter was a rearguard action, intended to allow the Italians to withdraw as much of their battered 10th Army to the comparative safety of Benghazi and points west, in the aftermath of the major British success of Operation Compass in December 1940.

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