Penance in Crete | ||||||||||||||
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This was a very quick, single session play-through with the thoughtful and aggressive, blackcloud6, on offense as the British Commander with orders to liberate the Cheretis Farm. I led the hapless German defenders to an ignominious 11-1 defeat in this decently balanced scenario. Highlights included, the British side deploying their armor very effectively as a blocking force to slow down the Jerry reinforcing column on the main road on Map 98. Also there were two lucky shots on either side: the German one managed to halve a single Scottish infantry platoon with a snake eyes throw; and the British managed to eliminate an entire German HMG outfit with another 2-throw. The farm quickly changed hands and a small contingent of the quick-thinking Scots ran up north to besiege Jerry's sole mortar platoon in the 3-hex town on Map 98 before nightfall - allowing them to hold a road hex at the end of play. While it was fun to play, this game was plagued by a combined 11, combat 7-die rolls that repeatedly caused well-setup-and-sequenced attacks to fail miserably. We plan on playing the second scenario in this 2-scenario battle set as our next play-through, which means that I will again be saddled with no AFVs, surly paratroopers, and a poorly-designed battle map. Oh well . . . no tanks = no fun! |
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4 Comments |
Septasaurusrex?
Septasaurusrex?
Tragically, it's more like: "doomed-to-perpetually-throw-sevens-asaurus."
Tough to pick up & throw dice with those tiny, 3-clawed, forearms! Hmm, maybe I should use my teeth . . .
How come you hardly ever throw sevens when we play face-to-face? We should x-ray those crummy dice.