Turkey shoot in the desert | ||||||||||||
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This is the fifth scenario for the first campaign and the first one in the list that I will rate low. The reason, a slight imbalance in the initiative that give the British a great advantage. A +3 different gives the British all the initiative until the Italians can knock it down. This allows the British to pick apart the Italian attack and slow them down. In play the British setup in three groups, dugin and protecting all lines of advance. Each group and and HMG and AT gun with mortars in the center group and the 25 lbr well back to provide fire support. For the Italian attack they plan to rush the left group as it has some cover with the lower levels in front. Once cleared, they will rush the down the left side and get off the board. But all goes wrong with the attack, British bombardment and opp fire quickly disrupt and demoralize a large part of the attacking force. Leadership is stuck trying to rally units while the armor tries to get by but AT fire and bombardment, so and stop the tanks. Eventually the Italians push past and try to get off the board but once the attack has become known and the other groups to the right start to shift to the Italian push. Several small groups pin the slow moving Italians and eventually the drive stops. In the end no Italians get off the board with the loss of 15 British steps. As for the leaders, all survived some gained LP's but even the British leaders were disrupted several times. All Italian leaders wound up with negative LP's. |
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