Ok game, bad Maps |
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This was a fun game once it got going. The Brits were up against a rather strong force of German infantry well supported by heavy weapons, mines, trench’s, you get the picture. The Brits get some weak artillery, an occasional Naval bombardment and some air power on the hour and half hour. It’s a take the town kind of scenario, with German infantry holding tight and proving to be tough customers. Not a bad exercise, but one that is repeated frequently in this series. However, the maps leave much to be desired. Very dark, very green. It’s very hard to distinguish the woods from the “clear” terrain, and hedgerows seem to be big green blobs between hexes. I’m not a fan of the hill structure either, looks very much like a desert type hill, not Normandy. Also, using 4th edition rules, what’s the difference between a village and a town??? The number of hexes they occupy? In the end, the Brits manage a marginal victory. A so so game. |
1 Comment |
"4th edition rules, what’s the difference between a village and a town??? The number of hexes they occupy?"
There are no village hexes in Liberation '44, only town hexes. You seem to have been confused by the narrative. For an example of a village hex, get out your Kokoda Campaign/Trail or Saipan maps. Board 34, hex 0507 is a village hex on a Kokoda map. Board 80, hex 1015 is a village hex on a Saipan map.