#31 Last Gasp |
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Small scenario, one map, 20 turns, not many counters, no air support or OBA on either side which made for a quick scenario except the Soviet tanks move at a snail’s pace. Germans have three AT weapons that can deal with the KV2 and slice thru the T26 tanks, one Pak38 and two 105mm batteries, supported by two batteries of Pak36s and one 150mm IG with two companies of infantry which all can begin dug in. Placing your units is key, there are natural choke points between the town and woods on the south end of the map. To the north there is another large wood (fields turned woods) but it is not as strong as a position. For the Soviets you have options, split up your forces hoping one or two groups make it off the west edge or concentrate your everything into one large battle group to overwhelm the German defenders. You have more infantry and it you can get the SMG platoons engaged you will have a chance to get some units past the German blocking force. Played with the following optional rules: Overruns and Extended Assault. This scenario would be challenging to play head-to-head with hidden units. |
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