Run Herr Forrest Run | ||||||||||||||
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This is an interesting scenario depicting a prisoner grab by the Germans. Both sides have little resources so thinking through their use is important. I played the Germans and planned to block the trail into Betting with a platoon, the HMG and the wire. The other platoon was set up east of Betting to make the POW grab. The enemy attacked towards my blocking position to clear it and on a lucky roll, I killed and adjacent step and gained POWs. Thus, I had to assault Betting to prevent them from opfire as I ran the infantry platoon with the POW around the town to head east for the Major VC. meanwhile the assault whittled down the Brit defenders. The enemy tried to reinforce the assault hex with his tank platoon, but a random event mired it just like in the real battle. I rated this a five because of its different nature than most PG scenarios. It is tough to pull of actions like patrolling and POW grabs, so my hat is off to the designer for making such a scenario. |
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3 Comments |
You gave it a 5, Felipe a 1. That speaks volumes to each of your satisfaction.
I have to disagree with my honorable and clever opponent as this game is virtually unwinnable for the British side against an able German player that is at the top of his game. Tragically, my quick-thinking opponent was at the top of his game, today . . .
In spite of my rating this on as a 1: this is an interesting scenario to play solo, as there is sufficient British mobility to make this a very close contest -- with a considerable amount of luck -- and it is a harder pull for the Germans to achieve a victory.
"That speaks volumes to each of your satisfaction."
Well, all I can do is paraphrase Prince in his song "When Doves Cry:"
"Maybe you're just like my mother She's never satisfied (She's never satisfied) Why do we scream at each other..."