Never bring a Slingshot to a Gunfight | ||||||||||||||
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This was a cruel 4-session bashing for US Combat Command B by opposing elements of the German 10th Panzer Division in the wilds of Northern Tunisia. The Germans were ably-led by the resolute goose brown in this -- historically-accurate, hopelessly unbalanced -- simulation. Mercifuly, this sad excuse of a scenario ended by mutual agreement at the end of game turn 8, when the American Commander conceded defeat, after losing 31 steps of mostly armored units, compared with a total Axis loss of only 7 steps. This scenario could be significantly improved by modifying the victory conditions to require the German side to do more that fire AT shots from dug-in positions. As a conflict simulation, this one clearly mirrored what happened historically, and presents the US player with the opportunity to try and setup AT crossfires over relatively open terrain, with inadequate & ill-suited tanks (Stuarts and Lees). This scenario is far-better suited to solo play. Reluctantly, I give this one a rating of 2. It would have been a 1, but I enjoyed the shared play with a playful and quick-thinking opponent. |
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