Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Push Me, Pull You
Author SARACV3
Method Solo
Victor Draw
Play Date 2022-04-21
Language English
Scenario PoCr024

The question remains: Who was aggressor here? Germany, appears to be far stronger than the Commonwealth, but not sttrong enough to a. attack in one frontal assault. The object is simple; capture the hilltops within 16 turns. The Commonwealth occupies these 40m and 60m hilltops over three boards. Players get 1 or 2 points for each 40m and 60m hex held and 1 VP for each enemy step eliminated. As in scenario #39 Corinth, the Commonwealth fought a tough game, much tougher than expected.

The Creforce decided in a spoiling attackagainst the German Edelweiss Division positions from north to south. This attack was quite successsful. The German northern front immediately collapsed w/ the 80m height falling easily. Two mortar steps sere desttroyed in the initial Assault on the heights. Very unfoortunate diče rols plagued the Germans in logistics and FoW. On around turn three, the Allie’s serré able to exploit an FoW that ended the Mountain Divisions’ sudden end to the turn after only three activations! The Germans had to wheel 90 degrees from E to N in order to stop the Allied advance. It worked. The Mountaintroops regained their momentum, but were not able to capture the heights on board 96 before the game ended.

The game ended in a Draw.

One tweak for this was revising critical logistics. INF units are not physically removed on a roll of 1 or 2, but runs out of Ammon a roll of 1. Units are then noted on a separate pileće of paper ore-device. Motorized vehicles may run out of gas on a roll of 1, but the physical unit is not removed from the board. A roll of 3 and 18 on FoW willcause critical logistics to occur on the 2nd failure, not a roll of 4. A roll of 3 for 2nd time will restore one step of logistics.

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