Kursk: Burning Tigers: scenario #4: Kempf IV: A Glimmer of Hope | ||||||||||||
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Kursk: Burning Tigers: scenario #4: Kempf IV: A Glimmer of Hope Returning to the Battle of Kursk, I picked this one out of the scenario line-up, even though I still want to play scenario 38. The Germans have three objectives and I started with trying to control the town hexes first, kind of dividing my forces into two groups, half in the east and half in the west, at least until I can control the two larger cities. Both sides lost a lot of units, the German more on the approaches to the larger towns and then in assaults, followed by the Soviet armor counter-attack, which happened about turn 8 or 9. The Germans lost only one Tiger step to a Soviet 76.2mm gun, which rolled a 12 on the dice, it was bound to happen with so many Soviet gun emplacements. But overall the Soviets suffered the worst of it, losing all the town hexes and one north-south road. The German avoided the north-south road in the east that went through the hills, as it looked to painful to attempt. They also didn’t have time to exit 20 steps off the north edge of the map, as they had to keep control of the one north-south road in the west and all the town hexes, and there were still too many Soviet stragglers around the battlefield, so the Germans decided on only two victory objects, gaining them a Minor Victory. |
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