One Hex Too Far | ||||||||||||||
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In a 1-session, training play-through of this 9-turn scenario, I played the advancing German panzer force. This was a fun play for a beginning player, but a great learning experience. Had I started making a straight dash for the exit hex just a little sooner, I might have scored a minor German victory, but alas, the wily British outsmarted the cautious German strategy of "shoot and scoot" and plugged the exit hex just one turn before the panzers got there. Better counting of hexes and turns will make this scenario a possible win next time. This was a decent training scenario for moving tanks, setting up an overwatch position, and making contact with the minimum force. The British Commander had a difficult time contending with the German's flanking company of Pz-II tanks, but by the end was able to eliminate 3 steps of charging panzers. In short, "my kingdom for a horse," or a victory for just a single hex! |
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1 Comment |
Ah ha! So it was Felipe that let you get away with that.