Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
One Hex Too Far
Author Chaco (Germany)
Method VASSAL
Victor Britain
Participants treadasaurusrex
Play Date 2022-02-14
Language English
Scenario AfKo034

In a 1-session, training play-through of this 9-turn scenario, I played the advancing German panzer force. This was a fun play for a beginning player, but a great learning experience. Had I started making a straight dash for the exit hex just a little sooner, I might have scored a minor German victory, but alas, the wily British outsmarted the cautious German strategy of "shoot and scoot" and plugged the exit hex just one turn before the panzers got there. Better counting of hexes and turns will make this scenario a possible win next time.

This was a decent training scenario for moving tanks, setting up an overwatch position, and making contact with the minimum force. The British Commander had a difficult time contending with the German's flanking company of Pz-II tanks, but by the end was able to eliminate 3 steps of charging panzers.

In short, "my kingdom for a horse," or a victory for just a single hex!

1 Comment
2022-02-16 17:31

Ah ha! So it was Felipe that let you get away with that.

You must be a registered member and logged-in to post a comment.
Page generated in 0.151 seconds.