#26 Rear Guard | ||||||||||||
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Interesting scenario in that both sides earn VPs for different objectives or denying the enemy from achieving those objectives, with the normal steps eliminated. For the Soviets it was control of the town hexes which were worth 24 VPs if they could maintain all in their control while denying the Germans 10 VPs for clearing maps 5 & 6 of Soviet forces and limit their step losses would almost guarantee the win. And so went this scenario, about half the German infantry spent most of the game trying to clear maps 5 & 6 of Soviet forces but they took disproportionally high casualties in doing so and in the end never completely cleared either map by game end, which did not leave enough forces to help gain any town hexes. The other German force struggles as well with the Soviet armor, it did not help that the Flak 88 got eliminated by an artillery barrage early on, being spotted by a demoralized Soviet officer who decided to roll snake eyes for recovery. The panzertruppen then spent themselves trying to knock out the KV tanks, they came close several times, but all shots bounced off, the Soviets had no problem rolling for kills. |
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