Rule Britannia! | ||||||||||||||
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This was a brisk & exciting 3-session play-through of a relatively short scenario. I played the British side against an aggressive and able Face-to-face opponent. The Germans presented with a balanced 2-battalion, combined arms force with the mission of taking a hilltop town, and then exit the rather narrow, 2-board map battlefield. The British were assigned their own, weaker combined arms task force consisting of an infantry battalion and a company of Shermans, plus an Achilles SPAT unit. This scenario placed a premium on well-sequenced attacks and the crucial presence of a mobile reserve on both sides. It was played without the fog of war rule, but with multiple British units hidden at the start, As others had successfully done, the British occupied a dug-in line of infantry companies backed by an AT gun platoon, with their armor closely arrayed just behind the front line. The balance of their force was set up in the immediate vicinity of the hilltop town. The eager German Commander directed a rather-pinched, right-flank (eastern) infantry attack. The majority of his armor was engaged in a left flank (western) advance with the apparent mission of bypassing Allied positions to get at the British armored reserve behind the main defense line. An infantry-heavy German "breakthrough" column with half tracks remained just behind in the center and was available to support either flank attack. Britsh opportunity fires from previously hidden units, took a serious toll on the German infantry and pioneer units as they advanced throughout this play-through Fierce and confused fighting ensued, and several Garman armor-supported close assaults aimed at getting behind the British infantry were vigorously pursued. The British counter-attacked in the center and on their right flank, and experienced a string of better-then average combat & morale rolls that eventually eliminated 3 platoons of Pz-IVs in close assaults. Germans advancing toward the hilltop town were thrown back but a a cost of 3 platoons of Shermans and 2 leaders. The well-positioned Achilles platoon proved itself deadly, using AT fire against the accompanying Pz-IVs. By turn 8, the Germans had made substantial, but very costly progress in the center after committing their reserves on turn 5. Beginning on turn 9, British counter thrusts were starting to catch isolated panzer units without supporting infantry formations as the hilltop town was approached by the Germans. The scenario devolved into a series of close assaults as the British slowly gave ground in the center, and the German flank attacks began losing momentum. Allied OBA (naval gunfire) inflicted numerous infantry and HMG losses on the German side in the allowed 3 turns of naval bombardment. By game end, the German force had absorbed major losses with very little to show for the cost as none of their units mad it to the north map edge. The result was a hard-fought British victory. |
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1 Comment |
One heck of a great fight with a fellow, rookie player. I was very lucky to eke out a win. Thank the Lord for the Royal Nav's gunfire support in this play-through.