An American Debacle on Leyte | ||||||||||||||
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This play-through was a 3-session, online exercise in frustration for both sides. Playing the Japanese side, I was surprised that my honorable, American-side opponent, was advised by a long-time, experienced PG player (observer) to concede the game at the end of the 7th game turn. Using the dreaded FOW rule, shortened 3 turns in this short play-through and ended up substantially helping the Japanese hold the the 60-meter hill mass, while also causing a fair amount of chaos on the east-west road due to turn-shortened, disorganization of US assault sequencing. This scenario turned into an unpleasant slog once it was clear that the Americans were experiencing a long string of bad luck in die rolling, especially as regards morale checks and close assault combat die rolls. As reported elsewhere, both sides OBA was relatively effective, and the American armor had serious movement issues in difficult terrain trying to avoid Japanese minefields. Shockingly, the powerful US flame-throwing combat engineer platoon was eliminated in a close assault on Turn 4. All ended abruptly when my opponent retired after taking 4 step losses in a single turn trying to clear the east-west road of infiltrating Japanese platoons. At that point in the play-through, the US-side has lost more steps that the Japanese, by a margin of almost 2-to-1. At the sudden-death ending; the Japanese had lost 8 steps and 1 leader; and the Americans had lost 15 steps and 2 leaders. The early concession gave the Japanese what, IMHO, was an undeserved minor victory. I made far more tactical mistakes than my honorable opponent did -- notably by forcing close assaults before softening up the opposing force with disruptions & demoralizations through bombardment and direct fire. The Americans just lost more units than I did, mostly in close assaults, and their command structure lost cohesion and became distracted. |
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