Secure the River Ports! | ||||||||||||||
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We played out this compact scenario in less that the specified 24 turns over 3 online sessions with another PG rookie. We did not use the FOW rule. A combined three map boards made for a long major river dotted by a series of small, garrisoned ports that the Peruvians needed to seize by amphibious attack using their very busy gunboat to land and relay troops up-and-down the river. The gunboat also provided direct fire shore bombardments in support of the landings. I played the, eventually victorious, Peruvian side in this somewhat tedious play-through. Others have provided AARs that basically sum up the gist of our battle. The full company of Peruvian marines took the biggest town - perhaps Rocafuerte (?) - after 6 assault turns. Both sides had morale difficulties, but with the possibility of river-borne reinforcement, and with the capacity to make multiple troop landings to flank the defending Ecuadorian garrisons, the Peruvians slowly, but steadily, took and held 8 uncontested town hexes. My hard-pressed opponent conceded the game on Turn 19. At that point, the Ecuadoran side still held 6 town hexes and had managed to eliminated 2 steps of Peruvian infantry and a single Teniente for a 14-point total. The Peruvians had taken 8 town hexes for 24 points, but had also eliminated 12 steps of Ecuadoran troops and 2 leaders for a grand total of 18 points. This 36-point margin resulted in a major Peruvian victory. A relatively balanced, low-unit count scenario. I give it a 3, due primarily to the tiresome river transportation of units that the Peruvian side must endure to ensure victory. This could have been a much more entertaining scenario, with an additional boat to move troops on that very long stream. |
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