Fiddly is as Fiddly Does | ||||||||||||||
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This was a 3-session, face-to face battle, with an experienced PG player that came down to the wire as a miserable draw. This, inspite of the extremely fiddly and annoying special scenario rules. As others have reported, this scenario's tedious hide and ambush mechanics makes in play a lot like a bad hunting trip! Oh, and playing with the ever-flawed FOW rule made this one an unpleasant and overly complicated ordeal with very frequent rule checks, and counter-checks. My opponent's Ecuadorian force was widely and thinly deployed, mostly in the 3 largest forested areas. The Peruvians advanced on the towns as a priority in 3 separate, unbalanced task forces, with the center column containing the bulk of the Peruvian infantry. In practically no time, I think it was by game turn 4, my troops begin being ambushed by hidden Ecuadorians, in what turned out to be a never-ending series of ambushes and chases. Peruvian casualties multiplied quickly, and the thought of inflicting more steps losses on the Ecuadorian side rapidly disappeared. While I could usually force my opponent's guys to retreat further into the forest, or sometimes into the open after about 1 to 3 turns, it was a costly exercise and both my lieutenants were killed in the process. Without decent OBA, my two 75/32 artillery pieces became very important supporting close assaults to take towns, and supporting the tanks in their chases of Ecuadorian units. There was good news for Peru, in that my opponent's reinforcements did no come in until game Turn 8. Bad die rolls plagued both sides, especially as regards direct fire and morale checks. In the end, the Ecuadorians achieved a costly, minor victory by contesting a single road hex until the end. The Peruvians also met their minor victory conditions by controlling all the town hexes, resulting in a drawn contest. It likely would have taken at least 5 more turns for Peruvians to earn a very costly, major victory. IMHO, this scenario rates a 2, as it is virtually impossible for either side to gain a clear cut victory. The FOW-shortened game turns substantially helped the defending Ecuadorians, as did the fiddly scenario hide-and-seek special rules. |
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