A Bold River Crossing | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This play-though of a 12-turn scenario was played in just one session in face-to-face mode. As I don't own all of the maps required to play this one, my opponent owns those needed for us to play. My onsite opponent wanted to be the Peruvians on defense in the town for this relatively balanced scenario. We did not use the FOW rule. The Peruvians were in delay mode from the beginning and my Ecuadorian troops paid the price of frequent disruptions for having such miserable (6/5) morale. The Peruvians reinforcements arrived on time. Surpisingly, in spite of the lousy morale my Sons of Ecuador were able to take the darn town! They did suffer 2 step losses to the inevitable Peruvian counter attack, but managed to hold their positions and inflict 3 step losses on the Peruvians. In the end the, Peruvians only held one town hex and the rest were occupied by the Ecuadorians, resulting in a costly win for my side. Both sides threw lots of bad die rolls, but the Ecuadorians had significantly better luck with morale checks. I agree with other AAR authors that this is a fun-filled, simple to setup & play, introductory scenario that plays very quickly. |
||||||||||||||
0 Comments |