Kursk: Burning Tigers, scenario 3: Kempf III: Almost | ||||||||||||
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Kursk: Burning Tigers, scenario 3: Kempf III: Almost Seeing a one map scenario, I thought it would be a quick playing one but there are a lot of units and actions going on in this one map and it took a while to play out. The Soviets have about twice the force and three victory objects to go after. The Germans get some reinforcements of StuG IIIGs, 88mm, SK10/4 that are needed but they run right into a group of Soviet armor and SMG infantry, not to mention an artillery pounding, so they did little good. The Soviets conquer the one town hex after a bloodbath and easily exit 10 steps off the west edge of the map but weren’t able to control all the 40-meter hill hexes in 14 turns but achieved 2 out 3 victory objectives for a minor Soviet victory. |
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