Through the Ardennes to Grandmother's House We Don't Go | ||||||||||||||
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This is a tactically interesting scenario where the Germans have to race, with a predominately motorized force, across the board to capture a bridgehead across the major river. They face a mix of French Cavalry and Dragoon backed by Portees and AMR recon tanks. The French decided to defend directly behind the river ceding the eastern half of the board. This was deceptive because it made the Germans think they could get to a deploy quickly after getting across the eastern board, and then attack. The French then came forward to meet the German advance and this one turned into a northern fight where the Germans gradually pushed towards the river. In the south, the German recon armored cars slipped past the French and grabbed two bridges, but the Germans had to piecemeal in Reinforcements to build up combat power on the far side. This proved difficult as the motorcycle French raced to the bridgehead and contained it. So two separate fights developed that were not mutual supporting while the French engineers proceeded to blow all but the captured bridges. The northern fight pushed toward the river where German engineers were moving up to do assault crossing. the southern fight developed in the dreaded slow panzergrenadier town fighting. We did the math and it was apparent that the game would likely end in a draw so we called it becasue it had turned simply into a dice rolling contest. Yet, I did like the overall situation and it could have gone either way f there was a dice swing, it's just that we faced too many turns ahead of us with the forces fighting in the large own and we had already played for a month (once a week sessions). |
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