Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
So the Italians aren't really all that bad, huh?
Author Matt W
Method Solo
Victor Italy
Play Date 2009-05-16
Language English
Scenario FrRu006

This was my first Fronte Russo scenario played and guaranteed that others will hit the table. The Soviets set up their defense in depth with the intent of slowing the Italians and possibly disrupting their artillery superiority (remember that all Italian artillery is one board and susceptible to disruption, etc. The Italians have just the troops they need to pull off the victory, even their AFV is a huge help when used correctly. The Soviets need to know when to fall back to Petrikovka in order to bolster its defense. Too early and you permit the Italians to crush the defense with artillery, too late and the troops will get ground to dust outside of the town leaving the remaining troops with the need to cover too much ground to be effective. As the Soviet commander I selected the second option and ended up losing the last hex of the town on Turn 22 of 24. Just a few more troops and the Soviets hold...

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