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Everyone has their favorite part of PG and mine is to see the odd ball countries and units in action. There is nothing more odd ball than this elite Hungarian river assault. A major question in the early going will be how many units the engineers can get across the river before you let them join the fight. In this case more than half the Hungarians crossed easily and then the crossing became bogged down and the engineers moved off to be infantry. Darn good too since I needed them for the urban assault bonuses. The Hungarians are forced to deal with three basic "lines" of Soviet defense. Some troops are at the river's edge and will bring bombardment down on the crossing points. Some will be midway back holding a town and some will be at the very back in a second town. In this case, the Hungarians came in waves and overlapped those fighting at one level to begin fighting at the next level. This was a very exciting scenario filled with constant decision points for the attackers. The Soviet player has less decision making from an operational standpoint but has a chance to win depending on the crossing time and strength. |
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