Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Tin Cans vs. Panzers
Author Blackcloud6
Method Solo
Victor Germany
Play Date 2021-09-11
Language English
Scenario AAAD005

The Combine US/UK "Blade Force" set up in a screen to delay the German advance and to prevent a dash off the board while the half-track support weapons defended Chouigui. The plan was to fall back and slow the Germans and then once the German attack was fully committed, get some Stuarts into the town, collapse the screen and try to maneuver into position to get flanking shots which is the only way to hurt the Germans. The plan utterly failed.

The Germans chose to come in on the American left avoiding the more powerful British tanks. They maneuvered the Pz III tanks to push back the Americans and engage them, seize high ground and then bring in the long range PZ IVs and the Marder to conduct over watch. The infantry was held back until a corridor was cleared to the town. The German plan worked. The overwatch elements picked off any enemy tanks that tried to flank and the Pz IIIs simply charged the enemy and destroyed what they cam into contact. Then the Germans moved towards the town. Got their infantry into attack position , the Pz IIIs then moved to within a two hexes of the town and engaged the defending Stuarts and half tracks. The Brit tanks were picked off by overwatch or flanking Pz IIIs.

The American losses mounted and remaining half-strength platoon were demoralized and not a single loss was taken by the Germans. The US commander said "enough of this" and ordered a full withdrawal from the town conceding a major victory to the Germans. The is was accomplished in just 8 of 22 turns.

Usually in theses scenarios where one side has a great advantage, I can discern what the key is for the underdog to win. In this one, I frankly cannot. The only way to get losses on the Germans is to get tanks into their flank for the non-adjacent hex-side bonus shot. But this is easily prevented by the German taking his time, establishing a proper bounding overwatch scheme of maneuver to protect his flanks. The only value I see in this scenario is a solo play to see how a force so wholly not properly equipped will fail at its mission. I would not play this one against another person.

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