not the greatest PG scenario |
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I added a tie-breaking victory condition determined by majority control of the town on board 02. Germans set up everyone outside that town to move in if possible before the Reds and take advantage of the town's defensible terrain, including perhaps most especially for their overmatched armor. They foresake the other town on the reasoning they don't want to give the RKKA the opportunity to concentrate on a portion of their force for the RKKA casualties inflicted victory condition. RKKA plan is to attack the board 02 town with armor in the waning daylight hours, hiding a bulk of their infantry in the board 01 forest to limit the meaningful German OBA until after dark. They will focus on their enemy steps eliminated victory condition. An exception is the regular rifle platoons, deployed just outside the forest to be able to move quickly toward the town if the Reds are lucky on turn 1 and gain the initiative. Else they will also retreat into the forest and wait for dark. The Germans got the turn 1 initiative. They were able to deploy to strong defensive positions in the town. After dark the Soviets started moving up, but as I anticipated they were too vulnerable. By turn 14 there were 12 RKKA steps lost, and only two German steps lost. Seeing how this was playing out I pulled the plug and declared German victory. As I played this scenario, it's not the greatest. Predictable results with sleepy action; urban assaults are long and drawn out dicefests. |
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