Author |
scrane
|
Method |
Solo |
Victor |
United States |
Play Date |
2021-08-06 |
Language |
English |
Scenario |
Guad010
|
This was a surprisingly quick battle, with a seemingly odd scenario design and victory conditions. Basically, a weak battalion of Japanese army troops are dug in in a palm grove north of a 2-battalion-strong line of Marines with a platoon of Stuarts supporting them. The Marines are tasked with attacking the Japanese, and the VC requires them to leave none on the map. The quirky thing about this scenario is that one of the battalions of Marines is only allowed to move if they are assaulted by the Japanese. The Japanese have no incentive to do so, so half of the American forces in play never actually move or fire (too many palm grove hexes between them and the Japanese). If the Japanese had chosen to set up closer to the Marines they could have been fired on, but they wisely didn't, so the task of clearing them out fell entirely on the second battalion, positioned on the right of the Marine line. They quickly moved out, executing a nice left wheel of their line to face the Japanese. Using artillery smoke and covering fire from part of the line, the Marines and tanks came directly to grips with the Japanese, many of whose platoons were under strength. The assaults proceeded briskly, with heavy Japanese casualties and no losses for the Marines. In two hours the battle was effectively over, mopping up would be complete in less than an additional hour. Total US victory.
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