Panzer Grenadier Battles on October 31st:
Go for Broke 2 #6 - Ciorland Red & White #20 - Northern Pincer
Go for Broke 3 #6 - Ciorland Leyte '44 #9 - Drive for Carigara
Go for Broke #6 - Ciorland
A Hostile Reception at the Clubhouse!
Author SARACV3
Method Solo
Victor Greece
Play Date 2021-08-05
Language English
Scenario PoCr005

At 15 counters, this scenario is the littlest I have ever played. It pitted Cretan villagers against German paratroopers on the first morning of the invasion . The objective here for the Germans is to clear all Cretans from hex 98:0810 out to a two hex circumference. What does this mysterious hex hold? Players are left to guess. A company of 3rd Regiment paratroopers moves from the eastern edge of board 97 into Cretan held territory. There are only six Cretan irregular units against three German infantry plus a Para MG. The Germans have 15 turns to accomplish their mission. Hidden setup and movement is offered to the Cretans in the game, but I dispensed wih this option because I played solo.

There are challenges to both players. For the Cretan, the difficulty lay in setting a defensive plan in topography that offers no obvious clues other th digging in olive groves. But should they play aggressively or let me enemy come to them? For the German, the question is how and when to attack.

The Cretans set up a picket line and dug-in around hex #0810, but in only two hexes, positioning two units dug-in in adjacent hexes. When the picket line was approached by the Germans, it abandoned its position and hurried back to the positions around hex #0810. Originally the Cretans stacked three units in each dug-in position. It took the paratroopers eight turns to setup their initial attack against the Cretan positions. It was decided to soften up the Cretan defense with DF, but two turns of these attacks only produced a couple of DR. As the Germans tried to storm the Cretan dugouts, they were stunned by doubts snake eyes. This resulted in an unaffordable step loss by a paratrooper unit, and eventually would cause desertion of a leader. The Cretans lost two steps, but the lost firepower by the Germans weakened their attack. It would stall and game time ran out before the Germans could properly regroup.

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