Battle of the Bulge #50 | ||||||||||||
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This scenario sees an overwhelming German force take a town from the remnants of the 28th division hq. The US has a few oddball tank destroyers and a very weak infantry force. The only thing with striking power they have is 1 OB 105 and 2 OBA 105s. The scenario begins in night, while the Germans advance into firing positions before dawn. If they move more than one hex they become disrupted, but this isnt really an issue as they are under no time crunch. The americans send out some of their no bonus leaders to act as forward artillery spotters to take advantage of the moving Germans, but never accomplish much. When dawn rolls in, the Germans storm the town from three directions and make short work of the American resistance. The weak American force doesnt even have enough units to cover all entry points to the town so its a predetermined outcome for the most part. They are playing to cause casualties. This scenario, like most in BoB has far more than enough turns. over 50. In most scenarios this means that after the actual fight is over, the American surviving leaders split up and head for the hills calling in OBA for 30+ more turns hoping to get step losses for VCs. Its gamey as can be, but its really hard to stop. This scenario allows the germans to leave the map luckily, achieving VCs while doing so. Once all the american units are cleared they exit, game over. Nothing really interesting in this one other than the historical perspective on the engagement. This is not at all unique for scenarios in this module. Really though, its a reinforced battalion vs a company w/artillery, and the battalion gets to advance under the cover of darkness. It would shock me to see the Americans win here. |
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