Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Liberation, Scenario Eleven: A New Experience
Author JayTownsend
Method Solo
Victor Britain
Play Date 2021-02-28
Language English
Scenario LIBE011

Liberation, Scenario Eleven: A New Experience

A lot to say about this scenario as the two forces are very different, the British have a ton of armor and a little Infantry, while the Germans have a lot of Infantry and a small amount of armor. Note: (there are not enough British Bren & M3 counters for this scenario, so you will have to borrow two units from another game or just use two spotted mark to represent them). The British have three victory objectives to try and achieve and there is no easy way to start this scenario but charge ahead and take your initial loses to those German PzIVHs, PzIVF2s and Wespe armor units but you have a ton of Cromwells, Fireflys & Cromwell CS to absorb some of those hits. The off board artillery is a weak 26 points total and the air-support is only available for three turns.

The British plow forward taking their armor loses but fortunately they active first the next couple of turns and were able to use their numbers to pound the German armor away. Next the British took the far town on map 56 from the Germans with their Infantry and some supporting armor and APCs but lost a leader and three steps of their valuable Infantry and demoralizing or disrupting many of the rest. This left the British Armor to try and take the town (Jerusalem) on map 57 without Infantry support. After many turns of direct fire, frustration set in and some ill-advised assaults took place, causing more British step loses.

Realizing the British needed two victory objective to win, I gave up on the assault of Jerusalem and moved as much of my surviving armor and ACPs across the southern east-west road on map 57, giving them 22 steps across that line and a second objective and they took the towns on map 56 earlier, so The British achieved a Minor Victory and just in time, as then had no chance to take the town hexes of Jerusalem and they had lost over 15 steps, so with three turns left they crossed the line or the Germans would have won.

A bloody combat, as the British lost 30 steps and a very valuable Leader, as they didn’t have many to begin with and I could have used him to maybe rally some the Infantry. The Germans lost 17 steps and the game. With that said, as few dice rolls differently and it’s anybody’s game.

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