Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
BotB#1 Interuption OR Don't blink or you'll miss the end!
Author PatC
Method Solo
Victor Germany
Play Date 2010-10-24
Language English
Scenario BaBu001

The setup leaves little option for either player. On turn one the Axis get the initiative and advance on to the US left flank loosing a HMG step in the process. On turn two Co. E's 3 INF platoons advance on hex 0903 in anticipation of an assault, leaving the HMG platoon to deal with the Axis reinforcement group. The US INF passed their morale check and were now in position to assault on the next turn, which they did, but not until the Axis won the initiative first and fired, disrupting one of the US INF platoons waiting to assault. When their turn came up the US assaulted anyway. The result was inconclusive. The axis could not reinforce the assault hex because of special rule one that prohibits axis units from moving unless the US were within two hexes, which they were but not with a leader so no advance. At 10:30 the Axis win initiative again and the Axis reinforcement group fires again at the US HMG on the 16 col. and get Snake eyes for two step losses. Game over. Axis win. This was a nifty little scenario. The US suffered with mediocre leadership. The axis suffered because of a faulty set up that allowed the initial victory hex to go without reinforcement. Even if the US had not lost the HMG they still would have to have made it past the special rule die roll that could end the scenario at any time.

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