Broken Axis, Scenario Three: Zmev: Glory or Shame | ||||||||||||
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Broken Axis, Scenario Three: Zmev: Glory or Shame My game didn’t play out historical at all, the Shame was on the Soviet’s side. The Romanians setup on map 102 mostly on or around the hill blocking the Soviet entry from map 103 when they get there but also a secondary group or second line in or around the small village in southern area of map 102 to block the Soviets from controlling all the town and village hexes on both maps, they can have the town hexes on map 103 as they are too far forward to send valuable units after them. The Romanians also deployed a third group of units to occupy the 6 wooded 20mm hill hexes right across the border from map 102 which the Romanians can easily cross on turns 1-2 and deny the Soviet another victory objective and also block the Romanian left side or Soviets right flank, thus funneling the Soviet main army in a narrow corridor on the Soviet left flank as the center is awful terrain for any army to cross in 20 turns. The bottleneck strategy worked and the Soviet paid a terrible price, losing 31 steps, tank steps counting double to only 4 Romanian steps. The Soviet exit 8 steps but achieve none of the victory objectives for a Major Romanian Victory. Kind of an interesting scenario as far as the armor nationality types: German-TA, Romanian-TAC60, Soviet-SU76, British-Val IX & American-M4/76. For the Romanians I wouldn’t play anything differently but for the Soviets the only thing I could try differently, is to led with my Infantry and follow up with my armor, as the Soviet armor is kind of brittle and loses accumulate pretty fast. A tough scenario for the Soviets and a long way to go in only 20 turns. |
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