Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Leyte 1944, Scenario Twenty One: The Kiling Zone
Author JayTownsend
Method Solo
Victor Japan
Play Date 2020-12-21
Language English
Scenario Leyt021

Leyte 1944, Scenario Twenty One: The Kiling Zone

I should have named this one, the long road! It looks like it should be easy for the Americans to do with armor support including the dreaded E4-5 Sherman Flame throwing tank but the Japanese plug in four casemates and some entrenched guns along the way besides their normal dug-in Infantry units, so it’s a long road in 24 turns to achieve three victory objectives for the Americans and with no off-map artillery support to soften anything up.

The American barely achieve the two to one loss ratio, losing 11 steps to 23 steps but only manage to exit 8 steps of the required 12 and couldn’t clear the last obstacle on the road. The Japanese get a Minor Victory! If there would have been two more turns or some better dice rolls and the Americans could have won. I recommend full speed ahead on this one, if you play the Americans or you will come up short.

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