Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Leyte 1944, scenario Eight: Red’s Highway
Author JayTownsend
Method Solo
Victor United States
Play Date 2020-12-10
Language English
Scenario Leyt008

Leyte 1944, scenario Eight: Red’s Highway

A fun three map scenario with many victory conditions to try and achieve for both sides. The Americans have to put together some good offensive plans and decide what to go for first and when to break off different forces to go after other objectives. The Japanese have to figure out how to setup their defenses and how to best use the terrain to their advantage. There is also a mini game of a sort going on with the Japanese trying to destroy bridges, which I used the engineer unit, a strong Lieutenant and one of the rare truck units for faster mobility.

It was 28 turns so I won’t so into too much detail as there are so many variables in this scenario but the American Scott tank is vulnerable to even the Japanese weaker guns, sure it good for Direct Fire but mine got burned. After all was said and done, the Japanese destroyed all three bridges, the last on barely, eliminated 13 American steps but only controlled one town hex for a total of 33 points. The American eliminated 21 Japanese steps, 3 leaders, controlled four town hexes and two villages for 47 points and a Major American Victory. One Village was forgotten, so I didn’t award those points to anyone. Fun stuff!

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