Leyte 1944, Scenario Six: Waxing Moon | ||||||||||||
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Leyte 1944, Scenario Six: Waxing Moon Night scenario, jungle with pretty forward victory conditions and only 18 turns with a low counter count, prefect when you don’t have a lot of time. I set it up last night, played a few turns and finished the rest off this morning, accept the last two turns, as the outcome was at completion on the battlefield. The Americans have to setup kind of spread out as they don’t know where Japanese will enter on the west edge of the map. The Japanese entered in three locations which after playing this, I think was a mistake, as they should of used their concentrated strength and pushed through in one location on the American’s thin lines. It turned in long string of different battle locations all over the map. This was fun because there was a lot movement and adjustment going throughout map 82 but it played into the Americans strength. In the end the Japanese lost 7 steps and 2 leaders while the Americans lost only 2 steps and a gained Minor Victory American, with no Japanese even making it on to map 81. As I mention before, the Japanese have a much better chance to do better than my AAR, if they come on and attack the Americans in one point of the map. Reaction time in the jungle and night is slow. Fun scenario to play, I’ll take my own advise next time I play this one. |
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