Leyte 1944, Scenario Two: Red’s Beach | ||||||||||||
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Leyte 1944, Scenario Two: Red’s Beach One of the things years ago that I always want in PG was amphibious landings, that is why my Pacific Game designs and even one of my Korean War designs have them. They fun actions and add unique situations and all kind of new unit types. I also like scenarios with actual parachute drops. Panzer Grenadier has all this now. Red’s Beach if Leyte not to be confused with Red Beach in Saipan adds another great amphibious scenario to the PG mix and got me in the mood again to play a lot of PG Pacific action. In this scenario you might have to barrow some wire markers, I had them but I do not know from what version of the game they came from. My initial first wave landing group came under heavy and the Japanese rolled well on the dice and cause some good damage on the first wave sinking a number of loaded LVT-4 including one with very critical Flame Engineer, to help overcome entrenchments, casemates and dug-in enemy troops. When I have a stack of two loaded LVT-4s and they take a hit, I roll a die and on a result of 1-3 the top unit is hit and on a result of 4-6 the bottom unit is hit. The second wave was sorely needed and by the first four turns I had already lost 14 American steps. To put that in perspective, only 6 more were lost the rest of the game but with 20 step losses, the Americans already put one victory object one of reach. I misread or forgot the number of beach and adjacent hexes in an unbroken line in needed, thinking it was 22, which was actually the number of Japanese steps I had to eliminate, which I did with eliminating 25 in fact. Seeing at the end of play I only had 23 unbroken hexes with stubborn Japanese units still holding one town hex, on 24 of my unbroken line of hexes, I have now only achieved one of my three objectives, giving the Japanese a Minor Victory. If I had realized this earlier maybe I could have adjusted a bit but maybe not, that town hex was real pain the whole game and the heavy artillery fire from both sides early in the game makes things real dicey. Great fun scenario to play, it has everything you want in and amphibious scenario! |
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