Hide in the Woods |
---|
I read the AAR's after I had played to see how others had done. I was very surprised that no one tried to spread out in the woods and maintain direct fire on the road in depth. Seemed obvious as snow slowed movement by 1 hex and the Soviet rifle platoons could reach the road with DF from the woods. Combined with 8/8 morale it seemed like a few turns to demoralize or force each unit to retreat. Put the AT guns in the front to stop the APC's from getting a good start and put the 120 mortar deep in the woods where no one will get it. The Huns had 48 OBA, but it was relatively ineffective. That 8/8 morale mitigates a lot of demoralize and disruptions. The Germans struck through a small gap in the South. They had their armor go out in front to attack the AT guns. They needed to get a leader around the trees to spot the AT guns for OBA. The SPW's had to stay far away as 1.5 AT range would have decimated them. The infantry advanced on foot at 2 hexes/turn anf the MG's at one hex/turn until the ATG were eliminated. Then the battle was on when the infantry came in and engaged. The woods provided excellent cover against DF and many small troop movements in the woods kept them protected. In the end there were just too many platoons scattered and guarding the road. Another hour may have produced a Hun victory but not guaranteed. A good solo scenario, but pretty slow action. |
0 Comments |