Comic relief and an anti-climatic end to a very good scenario booklet. | ||||||||||||||
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Having come off the intense and fun Violent Resistance scenario, we knew this last one was not going to be very balanced or good for the Hyderabadi player. This scenario represents the final gasps of the Hyderabadi revolt, where the remaining combatants were the fanatical Razakars and the Nizam's elite Cavalry guard. Unfortunately for them, they were facing Gurkhas with Tanks, mortars and planes. The Indians here have to capture the town closest to their entry point, exit 10 steps off the west edge of the map and not lose more than 8 steps. Since Tanks counted double, the tanks alone were considered 12 steps so the plan was move the tanks in close on the first turn, cause some havoc to the units in town, and then zoom down the road and hope to get past the hidden RAZ units in the woods on the center board, leaving the very capable Gurkhas to finish off the resistance in town. For the most part, this worked and the Gurkhas were able to clear the town by turn 4 and the tanks were able to rumble down the road and clear leave the map soon after that. The remainder of the game was spent by the Indians fortifying the hills around the town and the Hyderabadis trying to get their RAZ and CAV units in positions to try and assault the town. I mentioned in the title that this provided comic relief, and it pretty much did as both Wayne and I immediately saw the futility of the Hyderabadi position. Between the slow progression of the RAZ units and the fragility of the CAV units when exposed to Direct fire, bombardment and aircraft fire, not to mention that if the RAZ and CAV units made it to the town, they would be facing the natural born killers known as Gurkhas. Despite the odds, the Hyderabadi player pressed on and finally moved in for a final assault rush. However, between op fire on the CAV and the LT COL of the Hyderbadis jumping into an assault combat, only to be demoralized and killed in the next turn, the attack fizzled and the game was called. This scenario gets a 3 because I think we had more of a laugh discussing the options and Wayne chanting "Spitfire, Spitfire..." and then "Miss, Miss!" on my aircraft rolls. Most of the time, it worked! :) However, as an end to booklet, it was anti-climatic and didn't provide the fun of the previous scenario. Overall, I would recommend the Indian Unity book as the majority of the scenarios do provide a great challenge for both players. |
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