Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
Thrilling end to a hard fought battle
Author waynebaumber (Hyderabad)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants tlangston28 (AAR)
Play Date 2020-10-14
Language English
Scenario InUn008

What can one say about a 29 turn scenario which goes down to the last die roll, well here goes. The scenario takes place at night with large Indian forces with Tanks and Mortars, trying to clear roads and towns without losing to any steps. Right from the start it should be noted this is going to be a tough scenario for the Indians to win, the darkness as always helps the weaker side and the Raz morale will help in the many assaults which will occur in this scenario. The Indians advance onto the board and begin to clear the roads however, Raz began almost at once to harass the Indian lines of communication and the rebel artillery began to cause the light Indian tanks some issues, however the Indian steamroller continued at began to assault the main town making good progress although losses began to mount on both sides, very soon the Indian step loss cap had been exceeded. The town was taken except for on enclave which held onto almost the last turn. The Indian attention now fell on the small village to the south which was stoutly defended by HMG, RAZ and INF with support units dug in. The rebel forces had now also re-occupied vital road hexes meaning that it would be very unlikely that the Indian player could win this scenario and would have to take the village to make it a drawn game. The last few turns were wild with some very strange die rolls, at one stage every unit in the village was demoralized, however the Indians were the first to rally and on the last attacked the village again which resulted in the last RAZ unit being demoralized again. However the Hydrabad player had a roll to rally this unit and even if disrupted will deny the Indian player the draw. Tension was high as the roll was made, 7 required for a famous win.....9 rolled. A fair result one might say. What a great scenario lots of fun, leaders deserting, lucky rolls followed immediately by unlucky rolls, a great PG gaming experiance.

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