Dancing in the dark, under a thunderhead | ||||||||||||||
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The Americans start with 2 unsupported battalions of volunteers. The Spanish, though inferior in numbers, have the advantage of a battalion of regular infantry. That, combined with the disparity in the officer corps, give the Spanish a serious qualitative advantage. Due to the small size of the forces and the amount of open ground, the Spanish cannot simple form a hedgehog at the crossroad. They need an active defense. My opponent set up around the crossroads on board 33 with his cavalry screening his right flank, from the hill. This left a wide gap through which I charged. This drew my opponent off the crossroads. At this point, the infantry fight problems began to manifest themselves. Specifically that infantry does not our run other infantry very well. I had achieved the break-in, but could not get enough of a breakthrough. I sent my major, a rather worthless officer, and 2 companies running for the exit. Holding the opening caused a near collapse of the remaining force. My general and 3 companies were demoralized and nearly everyone else was disrupted. Fleeing and some adroit maneuvering allowed for my recovery. It also left the Spanish free to maneuver too. 2 companies were isolated for the rest. The Spanish infantry and cavalry closed in on them. Becoming demoralized and caught in a crossfire, they were annihilated as the general and other infantry tried to beak the crossfire and rescue them. The game ended with the Americans able to fulfill 1 of their 3 objectives. Spain had a minor victory. This scenario is rather brittle. The game was largely decided before sunrise, about 6- or 7 turn in. |
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