A Pitifully Stacked Scenario | ||||||||||||
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Ooohh, I I’m taking rating lessons from Wayne. But this scenario unfortunately fits his criteria. The problem here is Thant we have the obvious lesson of the historical outcome to teach the historical loser,the Allies. The conclusion of the scenario tips off the Kiwi player of do‘s and do nots. Do not attack piecemeal. Do wait for reinforcements. When the reinforcements come, they will be able to launchn overwhelming attack. The simple objective is to capture the bridge. Initially, the Germans have an advantage, and might even be aggressive. But the Allies have 26 points of off-board artillery, and can use this at first to keep the paratroopers at bay. In this game, the artillery was ineffective. However,it was not needed after the 5th turn, when the NZ 23rd Battalion arrived on the battlefield and the Allied attack was organiZed. The Germans had set their defense forward to guard the bridge. This made it easier for New Zealand to reach the enemy and dispose of him. The bridge was not a attacked straight on over the bridge, but from the sides and rear. The mortar position in the rear was actually the first enemy units to be destroyed. Then the paratroopers on the hill and groves were attacked. One major development in this game was to up the firepower to three stacked units in some cases . If one builds these stacks around machine-guns w their superior range versus the range of three (or less) of an opposing infantry unit, a potentially difficult offense can be used against the enemy. In this case it initially centered around the Matilda tanks, which held in the battle throughout the game. |
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