Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Broken Axis: scenario #10: The Lion’s In Town
Author JayTownsend
Method Solo
Victor Germany
Play Date 2020-01-19
Language English
Scenario BrAx021

Broken Axis: scenario #10: The Lion’s In Town

I haven’t PG in a while but did some design work instead. Broken Axis is one of my favorite Eastern Front games in the PG series. I had this scenario on my list to play for long time now, so I got it out, as after this I’ll start playing Parachutes over Crete, as that game looks fantastic.

The Germans started this scenario defending the town of Corntesi trying to defend it against a larger Soviet force which included Infantry, tanks and assault guns. They put up barb-wire to slow the Russian Infantry and waited for the Panzer reinforcements.

The Soviets merged from the forest and hill tops and struck the German defenses with a lot the Infantry types getting hung-up in the barbwire and blasted by off-board artillery before they were flanked both sides of the town with assault-guns, tanks and more infantry. Thing were looking like a Soviet victory until on turn seven the German reinforcements arrived. The Soviets ambush a step of Panther tank with a SU85 before their own armor started to get blasted away by the German Panther and Tiger tanks.

By the conclusion of twelve turn the town was still being contested with the Soviets controlling three hexes and the Germans three hexes as well. But the heavy loss of Soviet armor tipped the scales in favor of the Germans with a major victory, 39 points to 22 points.

With that said, it was much closer than it looks by the results, if you consider the German got 24 of their points in the last couple of turn, with the Soviet losing armor which counts double, or the Soviets would have won this scenario. Also, if the German reinforcements hadn’t showed up for another two turns the Soviets would have won. Lastly the Soviet armor rolled poorly on the dice. So the German heavy armor won the day on this scenario, as I could see this scenario playing out a lot of different ways! Great scenario, one map, not too many counters, 12 turns and I nice mix of unit types.

Now that I see the American Sherman tanks (AV) armor value being increased from 3 to 4 on the new Ardennes 1944 game, I believe The Soviet SU85 (AV) should also be raised from 3 to 4. Also the Soviet JSU152 (ATF) anti-tank factor should be increased from 5 to 6 in my opinion.

Now on to some scenarios from Parachute Over Crete!

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